futzing with unity
- Seena Mostafavipour
- Sep 29, 2022
- 1 min read
One of the things you have to learn once you've got your rigged model and your environment is how to apply an animation to that character so that it will move around. It could be any animation (e.g. idle, walking, jumping, karate chop). It's a bit frustrating because when I try to follow the instructions I find either in the Unity online manual, or some random tutorial, something goes wrong. There's a part where you're working in C# and I put everything I'm supposed to in the script verbatim. Sometimes, the version I'm using is newer than the version in the tutorial, and I guess they change the commands every once in awhile. So the command I'm typing in is irrelevant and I can't find a more updated version of the same thing. Anyway, as a result the model ends up in a weird pose, it falls halfway through the floor, or it runs out of the room completely. The first few times this happens, it's hilarious. After awhile, the joke Unity plays on you goes stale.
I'm reminded now of a computer programming class my mom made me enroll in my freshman year of high school. We were learning this language called Pascal and we had these weekly study guides that we needed to fill out. I could never get any of the code to work and I ended up getting a C in the course. It should have been an F, but I think the teacher felt bad for me. Granted, when I was in high school, didn't apply myself as much as I should have. Now, I'm regretting that decision.




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